Post by [:]Aryll[:] on Jan 16, 2006 1:02:56 GMT -5
Normally, Draegloths are around nine to twelve feet in height, have four arms, the top two of which are larger and longer, bearing claws. The lower ones are more functional than fighting, being much smaller. Using their claws in hand-to-hand combat is a joy, as nothing pleases a Draegloth more than the feeling of ripping sinew and tearing flesh with their claws and fangs. With flesh as dark as night, their body is covered in a fine coat of fur; they also have a white mane. Their stretched face resembles a dog's, and the nasty looks of this particular type of Lycanthrope make it a feared adversary.
Loth Structure
[Mudr Gehk] Draegloth Lord. Can be a female, but extremely rare.
[Mudr Sudran] Mother of the pack. Usually the girlfriend/wife of the Mudr Gehk. Sex is integral to the union.
[Caluht] Second to the Mudr Gehk.
[Raen] Challenger to the Mudr Gehk.
[Caluhtyno] Also second to the Mudr Gehk.
[Ahvunlan] Head Enforcer.
[Putokiynt] Bodyguard for the Mudr Gehk.
[Taydr] Assassin to the clan. Usually one, typically the best.
New Moon: A person infected with Lycanthropy who has not been through a shift.
Submissive:
New or weak Lycans. They aquire the skills below automatically.
[Heightened Attributes] Strength, Speed, Reflex, Jumping, Endurance, Leverage x2 of normal Lycan.
[Heightened Senses] Sight, Hearing, Smell, Taste and Touch x4 of a normal Lycan.
[Sense Deception] When taught, the ability to tell when another being is lying to you by their vitals, shifts in heart rhythm, muscle tensions, etc.
[Shifting] The ability to turn into the beast infected, thus if infected by a Werepanther, the Lycan takes form upon their own beast, and become their unique Werepanther as example.
***Pomme de sang: Most Pomme de Sangs are of Submissive, occasionanly moderate level. Certain Pomme de Sangs will be able to sense all Master Vampires near them, within a block radius. Other than that, regular Pomme De Sangs feel their Master Vampire at all times and can be called at anytime by their Master. Should their Mudr Gehk or Mudr Sudran [Sheild the Call] from the Pomme's Master, it can sometimes be vary on whether the Pomme is sheilded, depending on the strengh of both the leading Alpha and the Vampire in question.***
Moderate:
A lycan who through training and pratice has mastered one or more skills listed below often with the aid of an Alpha. To progress to Moderate from Submissive one must have learned to control their beast during each extreme emotion: Anger, Sadness, Fear, Pain. They have also learned to control their beast during sex with an alpha sponsor. Moderates range in levels depending on levels of masterate.
Moderate and High Moderate.
[Beast Quell] Keeping control of their own beast, keeping from Shifting and being lost to their Beast.
[Familiarity] The Ability to give off the feeling of Group to a Lesser Lycan, this could help them with controlling their beast.
[Group Detection] The ability to tell by just the presence of another Lycan of the same species if they are of your group, or not, i.e. if your character is a Wolf, then they see another Wolf, they will be able to tell if it is Pack.
[Increased Healing] The Ability to heal sooner when shifted than other Moderates, wounds will knit swiftly, however blood loss will still take time to regain
[Partial Shift]The ability to shift only certain parts of one's body into beast form, the stronger the Moderate, the more control they will have over this.
Alpha:
Lycans either male or female that have proven themselves through battles of succession to be equivalents of master vampires. Alpha's are of varying level as well depending on their mastery of abilities below. These are not all criteria for Alphas. Most only have a handful, even if they are leading Alphas.
[Beast Calling] The ability to call the Lycanthrope specific to what they are, i.e. if the Lycanthrope is a Wereleopard they can call other leopards, either Wereleopards or naturally born leopards.
[Beast Claws] The Ability to shift one's hands into dangerous claws, thus having the ability to control them just as they would their hands.
[Commanding] The ability to command a lesser Lycanthrope, to give an order and it be executed as the Law of the Wild.
[Feral Whispers] The ability to speak with animals in a tongue that no Humans or Vampire can understand unless taught.
[Invokation] The ability to give passion or feelings to lesser Lycanthropes, to quell their beast, or force them into shifting back.
[Rejuvination] The ability to heal one's self quickly from attack, the stronger the Alpha, the quicker they will heal.
[Revertion] The Ability to literally rip the beast from the lesser, this happens in an explosion of the flesh shell that is their Human Form.
[Shields] The Ability to protect others of the Group from presence, psychic and aura powers/attacks.
[No Coma] The Alpha doesn't succumb to a coma after shifting back to human form. They will still be slightly weak,but not so much that they can't go on with activities.
[Call the Flesh] The Alpha has the ability to heal another being with the laying on of either hands or tongue,along with an exertion of power.
Alpha Leaders:
i.e.: Mudr Gehk, Mudr Sudran...
Specific abilities to the Leaders of the Lukoi:
[Call to the Drae] The Ability to draw energy from the Drae, increasing Reflexes x3
[Shield the Call] The Ability to Shield the Group from a Master Vampire's call to the Animal/Species, however the stronger the Master Vampire, the sooner the Alpha Leader must answer the call themselves in order to Protect their Group.
[Speak to the Drae] The Ability to understand the Drae through dreams.
[War Cry] The Ability to call to the Group as letting their beasts know there is threat in the area.
(Most important. Draegloth are secretive. They do not like being known, or seen. A Draegloth caught will pursue until the victim is dead, or captured. Draegloth will usually hunt alone, unless being hunted. It will take more than one Lycan to take down a single Draegloth, unless levels permit. {example; Alpha Lycan vs. New Draegloth.} Otherwise, it would be wiser to hunt single Draegloth in packs, and it'd be wiser still to hunt the Mudr Gehk in combined packs.)
Loth Structure
[Mudr Gehk] Draegloth Lord. Can be a female, but extremely rare.
[Mudr Sudran] Mother of the pack. Usually the girlfriend/wife of the Mudr Gehk. Sex is integral to the union.
[Caluht] Second to the Mudr Gehk.
[Raen] Challenger to the Mudr Gehk.
[Caluhtyno] Also second to the Mudr Gehk.
[Ahvunlan] Head Enforcer.
[Putokiynt] Bodyguard for the Mudr Gehk.
[Taydr] Assassin to the clan. Usually one, typically the best.
New Moon: A person infected with Lycanthropy who has not been through a shift.
Submissive:
New or weak Lycans. They aquire the skills below automatically.
[Heightened Attributes] Strength, Speed, Reflex, Jumping, Endurance, Leverage x2 of normal Lycan.
[Heightened Senses] Sight, Hearing, Smell, Taste and Touch x4 of a normal Lycan.
[Sense Deception] When taught, the ability to tell when another being is lying to you by their vitals, shifts in heart rhythm, muscle tensions, etc.
[Shifting] The ability to turn into the beast infected, thus if infected by a Werepanther, the Lycan takes form upon their own beast, and become their unique Werepanther as example.
***Pomme de sang: Most Pomme de Sangs are of Submissive, occasionanly moderate level. Certain Pomme de Sangs will be able to sense all Master Vampires near them, within a block radius. Other than that, regular Pomme De Sangs feel their Master Vampire at all times and can be called at anytime by their Master. Should their Mudr Gehk or Mudr Sudran [Sheild the Call] from the Pomme's Master, it can sometimes be vary on whether the Pomme is sheilded, depending on the strengh of both the leading Alpha and the Vampire in question.***
Moderate:
A lycan who through training and pratice has mastered one or more skills listed below often with the aid of an Alpha. To progress to Moderate from Submissive one must have learned to control their beast during each extreme emotion: Anger, Sadness, Fear, Pain. They have also learned to control their beast during sex with an alpha sponsor. Moderates range in levels depending on levels of masterate.
Moderate and High Moderate.
[Beast Quell] Keeping control of their own beast, keeping from Shifting and being lost to their Beast.
[Familiarity] The Ability to give off the feeling of Group to a Lesser Lycan, this could help them with controlling their beast.
[Group Detection] The ability to tell by just the presence of another Lycan of the same species if they are of your group, or not, i.e. if your character is a Wolf, then they see another Wolf, they will be able to tell if it is Pack.
[Increased Healing] The Ability to heal sooner when shifted than other Moderates, wounds will knit swiftly, however blood loss will still take time to regain
[Partial Shift]The ability to shift only certain parts of one's body into beast form, the stronger the Moderate, the more control they will have over this.
Alpha:
Lycans either male or female that have proven themselves through battles of succession to be equivalents of master vampires. Alpha's are of varying level as well depending on their mastery of abilities below. These are not all criteria for Alphas. Most only have a handful, even if they are leading Alphas.
[Beast Calling] The ability to call the Lycanthrope specific to what they are, i.e. if the Lycanthrope is a Wereleopard they can call other leopards, either Wereleopards or naturally born leopards.
[Beast Claws] The Ability to shift one's hands into dangerous claws, thus having the ability to control them just as they would their hands.
[Commanding] The ability to command a lesser Lycanthrope, to give an order and it be executed as the Law of the Wild.
[Feral Whispers] The ability to speak with animals in a tongue that no Humans or Vampire can understand unless taught.
[Invokation] The ability to give passion or feelings to lesser Lycanthropes, to quell their beast, or force them into shifting back.
[Rejuvination] The ability to heal one's self quickly from attack, the stronger the Alpha, the quicker they will heal.
[Revertion] The Ability to literally rip the beast from the lesser, this happens in an explosion of the flesh shell that is their Human Form.
[Shields] The Ability to protect others of the Group from presence, psychic and aura powers/attacks.
[No Coma] The Alpha doesn't succumb to a coma after shifting back to human form. They will still be slightly weak,but not so much that they can't go on with activities.
[Call the Flesh] The Alpha has the ability to heal another being with the laying on of either hands or tongue,along with an exertion of power.
Alpha Leaders:
i.e.: Mudr Gehk, Mudr Sudran...
Specific abilities to the Leaders of the Lukoi:
[Call to the Drae] The Ability to draw energy from the Drae, increasing Reflexes x3
[Shield the Call] The Ability to Shield the Group from a Master Vampire's call to the Animal/Species, however the stronger the Master Vampire, the sooner the Alpha Leader must answer the call themselves in order to Protect their Group.
[Speak to the Drae] The Ability to understand the Drae through dreams.
[War Cry] The Ability to call to the Group as letting their beasts know there is threat in the area.
(Most important. Draegloth are secretive. They do not like being known, or seen. A Draegloth caught will pursue until the victim is dead, or captured. Draegloth will usually hunt alone, unless being hunted. It will take more than one Lycan to take down a single Draegloth, unless levels permit. {example; Alpha Lycan vs. New Draegloth.} Otherwise, it would be wiser to hunt single Draegloth in packs, and it'd be wiser still to hunt the Mudr Gehk in combined packs.)